Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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rtp::client::scenes::LobbyScene Member List

This is the complete list of members for rtp::client::scenes::LobbyScene, including all inherited members.

_changeStatertp::client::scenes::LobbySceneprivate
_networkrtp::client::scenes::LobbySceneprivate
_roomsHashrtp::client::scenes::LobbySceneprivate
_settingsrtp::client::scenes::LobbySceneprivate
_translationManagerrtp::client::scenes::LobbySceneprivate
_uiBuiltrtp::client::scenes::LobbySceneprivate
_uiFactoryrtp::client::scenes::LobbySceneprivate
_uiRegistryrtp::client::scenes::LobbySceneprivate
_uiSelectedRoomIdrtp::client::scenes::LobbySceneprivate
buildUi(void)rtp::client::scenes::LobbySceneprivate
ChangeStateFn typedefrtp::client::scenes::LobbyScene
handleEvent(const sf::Event &event) overridertp::client::scenes::LobbyScenevirtual
LobbyScene(ecs::Registry &UiRegistry, Settings &settings, TranslationManager &translationManager, NetworkSyncSystem &network, graphics::UiFactory &uiFactory, std::function< void(GameState)> changeState)rtp::client::scenes::LobbyScene
onEnter(void) overridertp::client::scenes::LobbyScenevirtual
onExit(void) overridertp::client::scenes::LobbyScenevirtual
update(float dt) overridertp::client::scenes::LobbyScenevirtual
~IScene(void)=defaultrtp::client::interfaces::IScenevirtual