Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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rtp::client::scenes::GamepadSettingsScene Member List

This is the complete list of members for rtp::client::scenes::GamepadSettingsScene, including all inherited members.

_actionToButtonrtp::client::scenes::GamepadSettingsSceneprivate
_actionToRebindrtp::client::scenes::GamepadSettingsSceneprivate
_changeStatertp::client::scenes::GamepadSettingsSceneprivate
_isWaitingForButtonrtp::client::scenes::GamepadSettingsSceneprivate
_networkrtp::client::scenes::GamepadSettingsSceneprivate
_settingsrtp::client::scenes::GamepadSettingsSceneprivate
_translationManagerrtp::client::scenes::GamepadSettingsSceneprivate
_uiFactoryrtp::client::scenes::GamepadSettingsSceneprivate
_uiRegistryrtp::client::scenes::GamepadSettingsSceneprivate
ChangeStateFn typedefrtp::client::scenes::GamepadSettingsScene
GamepadSettingsScene(ecs::Registry &UiRegistry, Settings &settings, TranslationManager &translationManager, NetworkSyncSystem &network, graphics::UiFactory &uiFactory, std::function< void(GameState)> changeState)rtp::client::scenes::GamepadSettingsScene
getButtonName(unsigned int button) constrtp::client::scenes::GamepadSettingsSceneprivate
handleEvent(const sf::Event &event) overridertp::client::scenes::GamepadSettingsScenevirtual
onEnter() overridertp::client::scenes::GamepadSettingsScenevirtual
onExit() overridertp::client::scenes::GamepadSettingsScenevirtual
refreshButtonLabel(GamepadAction action)rtp::client::scenes::GamepadSettingsSceneprivate
update(float dt) overridertp::client::scenes::GamepadSettingsScenevirtual
~IScene(void)=defaultrtp::client::interfaces::IScenevirtual