Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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rtp::client::scenes::GameOverScene Member List

This is the complete list of members for rtp::client::scenes::GameOverScene, including all inherited members.

_changeStatertp::client::scenes::GameOverSceneprivate
_networkrtp::client::scenes::GameOverSceneprivate
_settingsrtp::client::scenes::GameOverSceneprivate
_translationManagerrtp::client::scenes::GameOverSceneprivate
_uiFactoryrtp::client::scenes::GameOverSceneprivate
_uiRegistryrtp::client::scenes::GameOverSceneprivate
ChangeStateFn typedefrtp::client::scenes::GameOverScene
GameOverScene(ecs::Registry &UiRegistry, Settings &settings, TranslationManager &translationManager, NetworkSyncSystem &network, graphics::UiFactory &uiFactory, std::function< void(GameState)> changeState)rtp::client::scenes::GameOverScene
handleEvent(const sf::Event &event) overridertp::client::scenes::GameOverScenevirtual
onEnter(void) overridertp::client::scenes::GameOverScenevirtual
onExit(void) overridertp::client::scenes::GameOverScenevirtual
update(float dt) overridertp::client::scenes::GameOverScenevirtual
~IScene(void)=defaultrtp::client::interfaces::IScenevirtual