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Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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This is the complete list of members for rtp::client::InputSystem, including all inherited members.
| _lastMask | rtp::client::InputSystem | private |
| _net | rtp::client::InputSystem | private |
| _r | rtp::client::InputSystem | private |
| _settings | rtp::client::InputSystem | private |
| _uiRegistry | rtp::client::InputSystem | private |
| _window | rtp::client::InputSystem | private |
| DebugPowerup enum value | rtp::client::InputSystem | private |
| InputBits enum name | rtp::client::InputSystem | private |
| InputSystem(ecs::Registry &r, ecs::Registry &uiRegistry, Settings &settings, ClientNetwork &net, sf::RenderWindow &window) | rtp::client::InputSystem | explicit |
| MoveDown enum value | rtp::client::InputSystem | private |
| MoveLeft enum value | rtp::client::InputSystem | private |
| MoveRight enum value | rtp::client::InputSystem | private |
| MoveUp enum value | rtp::client::InputSystem | private |
| playShotSound() | rtp::client::InputSystem | private |
| Reload enum value | rtp::client::InputSystem | private |
| Shoot enum value | rtp::client::InputSystem | private |
| update(float) override | rtp::client::InputSystem | virtual |
| ~ISystem() noexcept=default | rtp::ecs::ISystem | virtual |